![]() ![]() More fires!ĭO NOT start on the British Light Cruiser line (ending in Minotaur) - these ships take detailed understanding and experience of the game mechanics in order to play things like target selection, map positioning, map awareness, spotting mechanics, AP bounce and shatter mechanics, smoke screens, fire detection range in smoke, sonar and torpedo aim all to be functional. Use your long-range torpedos to shoot down narrow alleys where the enemy is coming from - sometimes you'll get a hit, and it'll be great. Dodge incoming shells (particularly from battleships) by slamming into full reverse and throwing the rudder over into a hard turn - then accelerate away again before the next salvo comes. Load HE, shoot slow targets at near your max range to set them on fire - when they repair those fires, set more. ![]() once you get more experience, you can do all of those things better, faster, longer etc.Ĭruisers: French cruisers are probably the easiest to play at low-mid tiers. They are very forgiving - rush in, gun enemy destroyers, and if you win and live, then rush up to a battleship and shove him up with torps. Hope that helps!įor new players, I recommend the following nations and tech tree branches as easy to learn and to play:ĭestroyers: American destroyers are the easiest to play - their fast firing guns, and torpedoes on both sides (at low tier) means that its a fast, fun run-and-gun style, with great smoke screens. I have copied some information below that may be of assistance to you. I would steer clear of Soviet destroyers for the moment. ![]() The Cruisers are also pretty good once you get the hang of staying near max range, though I think the French play a similar role but are a bit less easy to kill. Wonder which line is better in Russian for grind.Īs others have mentioned, the Russian battleship line is pretty strong. Got a 10 point russian captain, very new in the game. ![]()
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